design

  • Concept of Me – The Hidden Meaning Behind tTravel’s Mascot

    Concept of Me – The Hidden Meaning Behind tTravel’s Mascot

    Our mascot Me is the soul of tTravel app. Its bizarre look might evoke a lot of questions. In this article, I will share all the answers and reveal hidden senses behind Me.

    tTravel mascot ‘Me’ – a minimalist, cube-headed character in idle state.

    If you’re more up to video content, here’s the video story based on this article:

    Why Me?

    In the initial concepts, we called our mascot “Istotka” (“creature” in Ukrainian)—a name I used when presenting the app concept to other co-founders.

    However, in the final stages of development, we decided to change the name, and here are some of the most interesting versions we considered:

    • Puzzle— rejected because of the letter “z.” ruzzian aggression against our country has tainted even a Latin letter, giving it negative associations.
    • Riddle— commonly used in computer games, where it refers to a puzzle the player must solve to proceed. Rejected due to the narrow audience and complex meaning.
    • t— an extra “t” in “tTravel” resulted from a typo by one of the co-founders, Oleksandr Buratynskyi, when he created the first group chat for co-founders. Naming our mascot “t” would be an additional justification for the name “tTravel”, but it still didn’t feel like the best option.
    • Me— the name we came up with when recalling our website domain ‘ttravel.me’. We considered it the best option, as we wanted our mascot to be a mirror of the user, but metaphorically—not as an explicit reflection. Some might see it as an assistant. Others might consider it a kind of Tamagotchi. And some might view it as their avatar. Plus, this name works well with the hints Me gives to users.

    Why Does Me’s Head Resemble a Rubik’s Cube?

    Constructor

    Think about a Rubik’s Cube: it’s a mix of colorful pieces that, at first glance, might seem chaotic. But each turn brings you closer to a perfect, seamless picture. Travel, too, starts with a beautiful mess: ideas, dreams, and destinations waiting to be pieced together. And that’s what Me symbolizes — the challenge and joy of solving a puzzle of a perfect journey by means of our itinerary constructor.

    Sketches of Me symbolizing travel planning

    Self-discovery

    Travel shapes us, expands our worldview, and reveals new sides of ourselves—just like solving a Rubik’s Cube reveals an unexpected, colorful harmony. Me’s head serves as a metaphor of self-discovery through traveling.

    Sketches of Me symbolizing self-discovery

    A striking reinforcement of our concept is the sculpture “In Search of Your True Self” by Ukrainian sculptor Bohdan Kazachenko. I came up with the concept of Me before seeing this sculpture, but it was a real pleasure coming across it, as it really shored up the idea behind Me’s concept.

    “In Search of Your True Self" sculpture by Ukrainian sculptor Bohdan Kazachenko
    “In Search of Your True Self” sculpture by Ukrainian sculptor Bohdan Kazachenko

    The Meaning Behind Threads

    Threads connecting Me with the map of the world is another hugely important feature of our mascot and Home screen in general.

    When I came up with this idea, I couldn’t imagine our co-founder Kerdi Plok would implement it with such a cool mechanic — threads are reacting to you tilting the smartphone!

    Let’s break down the symbolism behind them.

    tTravel mascot ‘Me’ – a minimalist, cube-headed character with threads connecting to a world map, symbolizing self-discovery, travel connections, and the journey of exploration.

    Mental Ties

    Travel memories are among the most cherished and vivid ones. By means of threads I tried to depict special bonds we make while traveling, tying together places, people, and experiences. I call these bonds ‘mental ties’ with the world.

    When Me grows mental ties with the map, it becomes a ‘Tree’ symbol — a symbol of life and growth. Thus, I aimed to give users a subconscious feeling of self-growth and fresh air in the app.

    Sketches of Me's mental ties with the map of the world

    Tree

    When Me grows mental ties with the map, it becomes a ‘Tree’ symbol — a symbol of life and growth. Thus, I aimed to give users a subconscious feeling of self-growth and fresh air in the app.

    Matrix

    Another source of inspiration for us was the concept of Matrix, where people plunge into the Matrix through cables connected to the back of the head. This way we also aimed to show that users can relive their travel memories in tTravel.

    Conceiving

    Finally, I metaphorically aimed to symbolize the process of conceiving a travel plan — I guess, no explanations needed after looking at the pictures 🙂

    Images of sperm cells resembling geopins

    Yinyang, Colors and Drawing Style

    When developing the concept of new tTravel, I was also greatly inspired by two indie games: Journey and Gris.

    Journey

    In Journey you play as an abstract wayfarer heading to the ‘Mountain’. Along the way, you meet companions that look very similar to you and ultimately you understand that it’s not about the final destination, but about the journey itself, which in fact is a never-ending one, and the companions you share it with. This idea had a huge impact on our concept.

    The colors of Me are similar to the colors of a wayfarer you’re playing for in Journey, and the mountain behind Me’s back on the main wallpaper is in fact an Easter egg of the “mountain’ from Journey. Hence, the concept of Me metaphorically depicts both user and user’s travel companion.

    The Yinyang symbol on Me’s screen is also a reference to Journey, as in the end of the game you realize that you were heading to the ‘mountain’ just to start your journey over and over again. This inspired me to come up with a never-ending cycle of travel content in the app: at first you plan your journey using the travel experience of other people, then this experience becomes yours and your updated knowledge serves as a guidance for the next travelers forming a never-ending cycle of travel content creation and updating.

    Wayfarer and mountain from Journey

    Gris

    Character and level design in Gris served as a huge inspiration for me as well. In terms of our mascot, its look was strongly influenced by a square-headed companion you meet along the way in Gris.

    In terms of wallpapers I really wanted tTravel to have the same visual vibe. We achieved it by combining AI and human creativity.

    But the main source of inspiration from Gris for me was its OST. Composed by Berlinist, it guided me through months of work over the new tTravel concept. The first concept video I pitched to my co-founders was accompanied by Gris OST. I dreamed of having a similar soundtrack in the app and it’s such a pleasure that we’ve achieved that. Soon, we will release an article about soundtrack creation as well, so stay tuned!

    Square-headed companion from Gris indie game

    Conclusions

    tTravel has been deeply inspired by the world of art in all its forms—cinematography, music, sculpture, video games, and even AI-generated art. These influences have shaped the app’s design, features, and overall experience, blending creativity with functionality to create a platform that isn’t simply a tool, but an artistic expression. From visual aesthetics to interactive elements, every detail reflects our passion for art and travel.

    Follow tTravel for more stories and insights into the creative journey behind the app, and stay inspired to explore the world with us!

    By: Artem Shambalov

  • Building a Travel App in Wartime – The Story of tTravel

    Building a Travel App in Wartime – The Story of tTravel

    We’re thrilled to begin sharing the story of new tTravel, a travel app built with passion and perseverance in wartime against all odds.

    In this article, we’ll take a trip down memory lane, recalling tTravel at its early stages and contemplating over the milestones of the long journey that shaped us into what we are today.

    If you’re more up to video content, here’s the video story based on this article:

    The Beginning: A Vision Takes Shape

    It all started in late 2017 when we launched the YouTube channel #BEZVIZ with an ambitious first season showcasing the wonders of Indonesia.

    I was in the midst of the darkest period of my life at the time and immersing myself in work on tTravel and #BEZVIZ literally saved my sanity.

    The idea of combining the two projects was simple: inspire people with cinematic travel videos and provide easy-to-use itineraries to help them recreate those journeys without the stress of planning. To check the demand for such itineraries I created a simple website on Wix and uploaded a basic Bali itinerary.

    This is how it looked like:

    The website was really clunky and laggy, but the idea struck a chord. The positive feedback encouraged us to move forward.

    Prototype 1.0: A Rough Draft

    In the summer of 2018 we started building the first prototype of our future travel app. That’s when the name ‘tTravel’ emerged – when creating the first group chat for 3 co-founders Sasha Buratynskyi made a typo – extra t – which eventually became an integral part of the name.

    In April 2019 the prototype was finally released and here’s what the first version of tTravel looked like:

    Looking at it now, the first thing I do is wipe blood off my eyes but then I realize a galactic-scale progress we’ve made with tTravel since that iteration. The ugly duckling turned into a swan.

    However, even with such a horrific design, the platform attracted our first creators and customers. Their support and feedback laid the groundwork for the future.

    Prototype 2.0: A Step Forward

    Realizing the need to drastically improve the design and UX, we started building the travel app prototype 2.0. Released in late 2020, it looked radically better and eventually became the basis for the first tTravel app.

    We added a more user-friendly itinerary catalog with basic search functionality, included a creator section, and made the overall look more juicy and travel-related. We also created title pages of the itineraries, which was vitally important for boosting sales. Additionally, we streamlined the content consumption experience by eliminating the extra step of clicking on the “Day” button to access daily descriptions, making the flow much smoother and more intuitive.

    Yet at the time we haven’t abandoned the idea of accessing locations’ content through geo pins on the map, which hindered seamless content consumption. We realized that flaw later on and fixed the issue in the next design versions.

    Here’s how prototype 2.0 looked:

    Overall, people perceived this prototype much better. But while the design was more visually appealing, it still had a major flaw. The mobile-oriented prototype didn’t translate well to desktop screens, leaving empty white spaces on either side. This pushed us toward a pivotal decision: focusing entirely on a dedicated mobile app experience. Web version meanwhile was put on hold and later hidden.

    App 1.0: The Leap to Mobile

    In August 2021 we launched tTravel app 1.0 on iOS and Android. This version introduced smoother content consumption with separate Days, Notes and Map sections. We also removed unnecessary clicks that users previously had to make to access itinerary locations’ content.

    A big change was the bottom navigation menu with new ‘My bookmarks’ and ‘My purchases’ sections. But most notably, we unveiled the Itinerary Constructor, allowing users to create their own itineraries.

    However, the constructor had lots of issues. For a really long time it didn’t support content publishing to the platform – the itineraries were stored on users’ devices only, making it mostly useless.

    Also, the constructor wasn’t intuitive enough and its framework looked pretty different from what the itineraries looked like.

    Here’s the flow of our constructor in app 1.0:

    Overall, our travel app was met with great appraisal by Ukrainian travelers since 99% of our Ukraine itineraries were free of charge. But we failed to reach proper monetization and creator engagement. Those two key figures remained low.

    We understood that relying solely on the transaction-based model of monetization isn’t viable in our case. We needed to stop being just a marketplace for itineraries and turn into something bigger, something travelers will use more frequently than once in 3-12 months and, most importantly, will be willing to pay for it on a regular basis.

    Also, we realized we should shift the concept of constructor, as a very small percentage of users are willing to be travel creators. We decided to make the constructor useful for all users, not only creators, and at the same time solve the problem of stimulus for content creation.

    App 2.0: Reinvention in Wartime

    We started building the new travel app concept in late 2023 amid wartime in Ukraine. Tragically, we lost almost two years of time because of the ruzzian invasion of Ukraine. Meanwhile, several competitors emerged on the market, being able to work in peace and security, travel the world, and attract investments and creators. Under such circumstances, we understood that the only way for us to compete was to differentiate from them, to be as creative as possible.

    Psychologically it was also a salvation for me, just like in that dark period of my life in 2017. I’ve lost an opportunity to travel the world and make travel movies since February 2022. In fact, I haven’t had a camera in my hands since the full-scale war started, so I’ve sublimated this frustration and creative restrictions into a new tTravel app concept. And it was such a relief and joy when other co-founders got excited by the video pitch I presented in late 2023! So, we started building a new travel app almost from scratch in wartime…

    It took 10 months to implement the basis of the new concept from scratch. And even though we planned to build it in 5 months, this is still a huge progress in our development speed compared to what we had before. Indeed, what doesn’t kill us, makes us stronger. On September 21, 2024, tTravel 2.0 was launched on Android. A week later, on September 27, it became available on iOS.

    Conclusions

    Our journey hasn’t been easy. From clunky beginnings to the challenges of building a completely new travel app in wartime, the road has been filled with obstacles. But looking back, I’m struck by the progress we’ve made. tTravel today is unrecognizable from its early iterations, a testament to perseverance and the power of never giving up.

    If you’re working on your own project, I hope this story inspires you to keep going, no matter how daunting the challenges may seem. The feeling of looking back and seeing how far you’ve come is priceless.

    In the next posts I will delve into the new app’s design & concept: from product, artistic and even philosophical perspectives. Meanwhile, take a moment to reflect on our first version, then see where we are now. This journey wouldn’t have been possible if we had thrown in the towel. The best is yet to come.

    tTravel now:

    Bonus point: Logo evolution

    By: Artem Shambalov

  • tTravel Tutorial: Fold/Unfold Button

    tTravel Tutorial: Fold/Unfold Button

    To speed up navigation inside the itineraries we’ve introduced the Fold/Unfold button.

    Fold mode – all text blocks and location blocks are folded to speed up your navigation through the day of the itinerary. A lifesaver when there are 10+ locations or long text descriptions in the day.

    Unfold mode – all text blocks and location blocks are unfolded enabling full-fledged story mode. In this mode you can immerse into the Day content and consume all the information without superfluous clicks, just scrolling.